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4671-5.790
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dmg-5541
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kit1game.txt
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1989-12-31
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4KB
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106 lines
THE THIRD DIMENSION
BEGINNERS KIT GAME IN EASY STEP BY STEP STAGES
This is the beginners/tutorial section.In previous months we
have been creating a new step by step game in easy stages.All
back issues are available.TEL O1484 46O888.
Try loading in some of the example IFF pictures as borders
in the kits/art package to see what the kitgame looks like.
The data file to accompany this text has been created in 3D
kit1 but will run in kit2 and is called KIT1GAME.KIT,the border
is called KITIGAME.IFF (Amiga/PC or Atari).The game will also
run on the Atari in kit 1 as it is or in kit2 by using the Show
Info command in the desktop menu before loading the 3D kit program
and then changing the name to KIT1.3WD,on the Amiga by changing
the filename to KIT1.3WD using Rename from the desktop menu then
using it in kit2,on the PC in kit 1 or in KIT2.The PC version may
suffer from colour corruption but i am sure that you can alter
the colours to suit. :-)
The game is being created in kit 1 so you may have to do things
slightly different in kit 2 if you are using that.
-------------------------------------
Let's make a start.First take a look at this months datafile and
border ( remember that there is a delay after loading before you
see anything! ) to see the example then load up your own last
saved datafile and border and we will then continue.
First make a new entrance in AREA 1.Make this new entrance in the
position of the tunnel mouth as though you are entering the
coalmine area from the tunnel.If you are not sure what I mean
then simply goto entrance 3 in area 1.
Now go to AREA 8 and make a copy of object 25 (floor trigger
rectangle).Copy this object to the back (towards the spider) to
make a new object 26 (Again look at the example).Give object 26
this condition.-
IF COLLIDED?
INVIS (7)
SOUND (4)
PRINT ("SLASH! YOU KILL THE SPIDER",1)
ENDIF
Now make a copy of this rectangle 26 to make a new object 27.Now
give object 27 this new condition.-
IF COLLIDED?
SOUND (4)
PRINT ("YOU SWING ACROSS THE CHASM",1)
DELAY (150)
PRINT ("USING THE SPIDERS WEB",1)
GOTO (2,8)
ENDIF
Now stand on the other side of the chasm/gap in the floor,and
create a new entrance (Entrance 2,8).
Next colour all the floor triggers (objects 25,26 and 27)
the invisible colour.
Create a cube object in front of you (object 28) to use as a door
to take you out of the area.Now give the object this condition.-
IF COLLIDED?
PRINT ("YOU MAKE YOUR WAY OUT OF THE MINE",1)
DELAY (150)
PRINT ("AND COMPLETE THE GAME",1)
GOTO (3,1)
ENDIF
You will then end up with a finished game.Easy wasn't it?
Now that the game is complete we will go onto stage two and start
to enhance it further in future issues.This is a very basic game
showing the basic principles in a games creation.You should be
able to add lots of new puzzles and ideas to it.Once you are
happy with it you can then use the MAKE program to make it into a
standalone game.
By the way,to make text flash on and off try this on the text
object condition.-
IF COLLIDED?
PRINT ("WARNING!",1)
DELAY (60)
PRINT (" ",1)
DELAY (60)
PRINT ("WARNING!",1)
DELAY (60)
PRINT (" ",1)
DELAY (60)
PRINT ("WARNING!",1)
DELAY (60)
PRINT (" ",1)
ENDIF
If you get stuck then give me a call on 01484 460888 at
anytime,I am always happy to help out or alternatively
write in to the Third Dimension address.
.....Tony